BigchainDB - The new blockchain database?

BigchainDB - The new blockchain database?

With the incoming new era of Data Technology in the twentieth century, the need to scale the database storage technologies has become more evident and need of the hour than it has been ever. With IDC predicting the data size reaching 40Z by 2020 (Wang et al., 2020) this has increasingly necessitated the requirement for the advancement in how we store and distribute data across the globe. Various Database Management Solutions have surfaced since then and they have been facilitating and winning over the other traditional technologies in performance, scalability, and distribution. We will look at BigchainDB as a new introduction to the group of databases based on MongoDB at the core and employs true decentralization in terms of distribution with support for blockchain-based applications.

BigchainDB attempts to resolve the challenges that traditional databases as well as some of the high performant and fault-tolerant databases like HiveDB and HadoopDB are facing. A quick look into the architecture of BigchainDB is as follows. The BigchainDB follows a nodal-based architecture where each node comprises the MongoDB node, BigchainDB server, and a Tendermint Server that is used for a consensus protocol approach while communicating with other nodes. With Hive and HadoopDB following the master-slave architecture, the system follows a centralized approach where the emerging Query has to go through a central master node that will then translate the execution of the query into steps internally for the system. On the other hand, BigchainDB doesn’t require a centralized node to handle the request. The heuristic algorithm optimizes the nearest node to be approached and then uses the node to process the query. As (Wang et al., 2020) summarize, the performace is three-fold than these distributed unstructured databases. One of the biggest use cases that can benefit from these decentralized solutions is in the world of gaming. The emergence of multiplayer gaming in recent times (Wohn & Freeman, 2019) has given rise to the enormous potential for how people spend online while they are playing these games. Game improvement models with decentralized segments and cryptographic forms of money will open up more straightforward buyer confronting connection and adaptation between engineers, creators, performers, and everybody required during a game lifetime which is nonrestricted to the disconnected world. The current biological system for gaming on the blockchain has limits for a total advancement experience and execution, anyway, joint exertion with BigchainDB will enhance the versatility at the blockchain level, where it would now be able to help a completely new age of innovative games which are open to everybody.

The business problem that will go into committing to be able to achieve a scalable blockchain social gaming network (Phan, 2019). The relatively new solution is to be questioned on its reliability despite the proven facts and numbers of performance that it will translate the same when it comes to handling the transactions at the levels that these traditional solutions are currently operating on. The gaming business is brimming with possible applications for one-of-a-kind computerized resources and we are unmistakably seeing more footing in this space (Phan, 2019). Joint efforts with Businesses to be able to put more trust into newer database management solutions are an incredible initial move towards tapping the capability of the gaming business in the future with a completely decentralized gaming network that can not only help users connect faster but also process the related entities and money based transactions on the network with the utmost security and reliability.

References:

  1. Wang, Y., Hsieh, C. H., & Li, C. (2020). Research and Analysis on the Distributed Database of Blockchain and Non- Blockchain. 2020 IEEE 5th International Conference on Cloud Computing and Big Data Analytics (ICCCBDA). Published. doi.org/10.1109/icccbda49378.2020.9095589
  2. Wohn, D. Y., & Freeman, G. (2019). Live Streaming, Playing, and Money Spending Behaviors in eSports. Games and Culture, 15(1), 73–88. doi.org/10.1177/1555412019859184
  3. Phan, Q. A. (2019). Challenges and opportunities for the online gaming industry in Vietnam: a qualitative study on the thoughts of involved parties. Creative Industries Journal, 12(3), 248–271. doi.org/10.1080/17510694.2019.1610933